![]() And these can be used only after the mouse driver is installed by the following code. To implement mouse operation, I've created a shape object which presents current information of mouse.Īllegro provides lots of useful global variables such as mouse_x, mouse_y, mouse_b, etc. (always use the latest version from DOSBox v0.I'm making a simple program that supports GUI on DOS using Allegro4. DOSBox can be configured to run a wide range of DOS games, from CGA/Tandy/PCjr While we are hoping that one day DOSBox will run all programs ever made for the PC, we are not there yet.Īt present, DOSBox running on a high-end machine will roughly be #Dosbox windows 3.1 mouse feels weird manual# It is essential that you get familiar with the idea of mounting, DOSBox does not automatically make any drive (or a part of it) accessible to the emulation. If you have your game on a cdrom you may try this guide:ĭo I always have to type these "mount" commands? "How to start?" as well as the description of the MOUNT command (section 4: "Internal Programs"). What sound hardware does DOSBox presently emulate? The game/application can't find its CD-ROM. The sound stutters or sounds stretched/weird. ago Generic Gamepad Issues 1 1 r/gaming Join 1 yr. 1 Reply More posts you may like r/SteamLink Join 1 yr. The game/application does not run at all/crashes! The game/application runs much too slow/too fast! The character/cursor/mouse pointer always moves into one direction! Right Shift and "\" doesn't work in DOSBox. I believe the way to do it is to set the cores emulated device type to keyboard, then back out of that menu and go right back in and it will refresh to where you can cycle through the keyboard keys to map them onto your gamepad. ![]() My Build game(Duke3D/Blood/Shadow Warrior) has problems.Īt the beginning you've got a Z:\> instead of a C:\> at the prompt. You have to make your directories available as drives in DOSBox by using the "mount"Ĭommand. For example, in Windows "mount C D:\GAMES" will give you a C drive in DOSBox which points to your Windows D:\GAMES directory (that was created before). Other than the possible error code, the DOSBOX function does not return any. In Linux, "mount c /home/username" will give you a C drive in DOSBox which points to /home/username in Linux. MOU: About 25 functions for using the mouse or other pointing device. If everything went fine, DOSBox will display the prompt "C:\>".ĪUTOMATION: Do I always have to type these commands? To change to the drive mounted like above, type "C:". With certain games, the DOSBox mouse detection doesnt work. Instead, you have to press the key combo, as mentioned in the above post. However, Daggerfall is the only game I've played where this does not work. This makes it lock the mouse when you click on the dosbox window. In the DOSBox configuration file is an section. GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems. Normally, you can set autolocktrue in the sdl section of your nf. Section 13: The configuration (options) fileįULLSCREEN: How do I change to fullscreen? The commands present there are run when DOSBox starts, so you can use this section for the mounting. ![]() If fullscreen looks wrong in your opinion: Alternatively: Edit the configuration file of DOSBox and change the option fullscreen=false to fullscreen=true. Play with the options: fullresolution, output and aspect in the configuration file of DOSBox. This is can be a problem on Windows 10, if you have display scaling To get back from fullscreen mode: Press alt-enter again. #Dosbox windows 3.1 mouse feels weird manual#.
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