The reveal range of Tracking skill and All Seeing Eyes trait are decided by this number. Search: Decides how far this unit can see, same as sight range in other games Retreat cannot happen when the attacker's Speed is greater than this unit's. Movement Range is basically the same as Speed, and is the one really deciding how far this unit can move when calculating.Ĭhance of Retreating decides the possiblity a Retreat happens when this unit is under melee attack, base chance is 0%. Hovering on the Speed icon shows its Movement Range and Chance of Retreating Speed: Decides how far this unit can move each turn Hovering on the health bar shows the chance this unit suffers kills when attacked, base chance is 30%Įach Level applies +10% Base Health to every squad member.Īrmour: Decides how resisitant this unit is against non-magical attacks, called Physical Damage Reduction Wounds are shown in red, and Killed are shown in black in game. Health: How many health does this unit and its members have, written as member health * squad size. Hovering on the Exp bar shows this status. Firing a unit returns half the cost.Įxp: How many Exp does this unit gives when killed by the enemyĭo note that there are also exp modifiers for each campaign and difficulty, this is the base number Supply: How many Supply does this unit cost to recruit, ignored if currently not recruitableĬost: How many Gold does this unit cost to recruit, ignored if currently not recruitable. Format of the unit information section will be like this:Īrtefact Slot: How many artefact slots does this unit have
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